

|
Zoo Tycoon 2 GAme Story. In Zoo Tycoon 2, gamers are placed firmly in the managerial shoes of the Zoo director. And while you manage hiring and firing, construction of exhibits, the adoption of new animals, the placing of snack stands and other executive decisions, don’t expect those shoes to remain unsoiled. The 3D nature of the game now lets you drop down into your own zoo where, if I may quote the game itself, “You can also take on the duties of a maintenance worker to sweep trash and empty trash cans.” Ah, how I have longed for the life of a janitor. Zoo Tycoon 2 offers three major play modes: a single-player campaign with 17 different missions that get progressively more challenging; a challenge mode that lets you build up custom zoos, and then offers various challenges to you over time (like making a certain amount of money); and an open-ended sandbox mode in which you have unlimited funds and the ability to build more or less whatever zoo you'd like. The campaign is relatively straightforward and should take most players upward of 10 hours to complete. It generally requires you to juggle your budget so you can combine the research and acquisition of amenities for your guests and animals with the construction of visitor attractions and the maintenance of your park. Though, in at least a few instances, you'll find periods of inactivity, as your animals, guests, and staff are completely contented, and you simply sit there waiting for your money to increase, or for someone to get unhappy, or for time to pass until the scenario completes. Making your animals happy is also much more straightforward than it was the original game (in which you had to add and subtract trees, plants, and scenery until your exhibit was just right). |